Today’s training examples come from the games of the late grandmaster K.Hulak. More examples (and solutions) will be added as the day progresses…GOOD LUCK!
YUG 1975. GM Hulak Krunoslav–Nonnenmacher Eberhard. Position after 17 moves of play. A typical King’s-Indian Attack is in progress, with Black trying to break in on the Queen’s wing and White trying to give mate on the other side of the board. In such games, White must be certain to win in the middlegame as most endgames are won by Black…this means that White must often play with great energy and inspiration so as to not let opportunities go to waste.
WHITE TO PLAY AND CRUSH!
YUG 1975 Hulak Krunoslav–Nonnenmacher Eberhard: 18.Ng4!! Threatening to rip off the pawn on h6 If now 18…f5 19.Nxh6+ or if instead 18…Be8 19.Nxh6+ gxh6 20.Qxh6 Bxg5 21.Bxg5 f6 22.Bxf6 Rxf6 23.exf6 etc. Black is helpless. The game continued 18…hg5 19.hxg5 Rc8?! ( Toughest defence is 19…g6! 20.Qh6 Nd4 21.Nf6+ Bxf6 22.gxf6 Ne8 23.Qh3 Nc2 24.Bh6! Rc8 ( 24…Nxf6 25.Bg5 ) 25.Qh4! and White must win, though it will take a bit of time) 20.Nf6+! gxf6 21.Be4! 1-0 After 21…dxe4 ( 21…f5 22.Kg2! ) 22.Kg2! and there is no defence to White moving his Rook to the h-file.